Cuphead achieves the “playing a cartoon” goal in ways of which the hastily cel-shaded titles of the sixth gaming generation could only dream.
I’ve long considered Super Mario World to be my all-time favorite of Nintendo’s titles, regardless of platform or genre. Most of my time over the years, however, has been spent with the Game Boy Advance version of the title. The portability of the game, coupled with a few quality-of-life improvements, has made the title easy […]
While the game does introduce some non-linear elements and optional upgrades, it doesn’t feel anywhere near as polished or satisfying as any of the Blue Bomber’s 8-bit outings.