All this complaining is somewhat pointless. In the end, it’s still a treasure trove of legendary music loosely wrapped in a passable rhythm game.
Author: Renaissance 2K
Highlight: Lunar: Eternal Blue – Zophar’s Domain (Sega CD)
In true cinematic RPG fashion, Eternal Blue saves most of its fireworks for the last few hours of the game, which are shared in this video.
Longplay: Super Mario World (Super Nintendo)
I’ve long considered Super Mario World to be my all-time favorite of Nintendo’s titles, regardless of platform or genre. Most of my time over the years, however, has been spent with the Game Boy Advance version of the title. The portability of the game, coupled with a few quality-of-life improvements, has made the title easy […]
Longplay: Mega Man 7 (Super Nintendo)
While the game does introduce some non-linear elements and optional upgrades, it doesn’t feel anywhere near as polished or satisfying as any of the Blue Bomber’s 8-bit outings.
Longplay: Samurai Shodown (Stadia) with Gongsun Li
Somebody with more mastery of the character can likely Nightcrawler around the arena with great effect. I, however, barely scraped by with what few attacks I could muster.
Longplay: Panzer Dragoon (Stadia)
Despite Stadia’s novel “Direct to YouTube” streaming capabilities, importing that footage into DaVinci Resolve Studio and scrambling it into a proper video was a process rife with pitfalls.
Panzer Dragoon (Stadia)
Panzer Dragoon feels like a slow game. The frame rate is fluid, and the animations are smooth, but the dragon itself flies at a sluggish pace, and enemies are rationed so you never feel truly threatened until you reach a boss.
Samurai Shodown (Stadia)
Samurai Shodown exacts a hefty toll for a modern fighter that’s light on content, but how many other games offer not one but two ways to beat the snot out of your foe with an umbrella?