All this complaining is somewhat pointless. In the end, it’s still a treasure trove of legendary music loosely wrapped in a passable rhythm game.
Longplay: Final Fantasy VI (Super Famicom), Part 1
This video represents the first half of the game from Terra’s iconic magitek march into Narshe, to the game’s Big Moment that changes the cast forever.
Longplay: Deathsmiles (Windows)
The game is off the rails in all senses, but at its core, it is a beautifully-illustrated bullet hell shooter that did not take itself too seriously.
Cuphead achieves the “playing a cartoon” goal in ways of which the hastily cel-shaded titles of the sixth gaming generation could only dream.
Highlight: Lunar: Eternal Blue – Zophar’s Domain (Sega CD)
In true cinematic RPG fashion, Eternal Blue saves most of its fireworks for the last few hours of the game, which are shared in this video.
Longplay: Super Mario World (Super Nintendo)
I’ve long considered Super Mario World to be my all-time favorite of Nintendo’s titles, regardless of platform or genre. Most of my time over the years, however, has been spent with the Game Boy Advance version of the title. The portability of the game, coupled with a few quality-of-life improvements, has made the title easy […]
Longplay: Mega Man 7 (Super Nintendo)
While the game does introduce some non-linear elements and optional upgrades, it doesn’t feel anywhere near as polished or satisfying as any of the Blue Bomber’s 8-bit outings.
Longplay: Samurai Shodown (Stadia) with Gongsun Li
Somebody with more mastery of the character can likely Nightcrawler around the arena with great effect. I, however, barely scraped by with what few attacks I could muster.