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Longplay: Mega Man 7 (Super Nintendo)
While the game does introduce some non-linear elements and optional upgrades, it doesn’t feel anywhere near as polished or satisfying as any of the Blue Bomber’s 8-bit outings.
Longplay: Final Fantasy VI (Super Famicom), Part 1
This video represents the first half of the game from Terra’s iconic magitek march into Narshe, to the game’s Big Moment that changes the cast forever.
Longplay: Deathsmiles (Windows)
The game is off the rails in all senses, but at its core, it is a beautifully-illustrated bullet hell shooter that did not take itself too seriously.